Veldrin the Venom

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Veldrin means "shadows" in the Drow language. It was found in a Drow Language dictionary I found on the web, compiled from many fantasy books by an avid Drow supporter. I am a spider on tsunami mud, and I generally like to keep to myself, or at least until I get big enough to whup some booty :) The spider gets its "bite" skill at level 4, but is like most skills not too useful until spell points (cost is 25 per bite), and skill level are much higher. The "weave" skill is gained at level 10 and is a lot of fun. Not only does the web inhibit movement, it allows you to defeat your foe/s easier whilst nestled in it's fine filaments. At level 13 you get the "toxin" skill. When this skill is increased, the usual toxin injections during combat are thus also increased, giving your foe a bit more poison than he bargained for! At 16 (I think) one gets the "pull" skill. It is like the mages' summon or gate spell, in that using a thread of silk, you can either pull yourself to a target, or pull them into your web. The only difference is that before pulling anyone anywhere you need to attach the thread to your target.


NEWBIE TIPS:
FIRST CHARACTER - I was personally advised to make a dragon, and that isn't bad advice, but they are somewhat TOO hack and slash, unless you are a spell based dragon, and they are not very easy to raise if you are inexperienced. My own advice is choose monster race, and make a WORM. They are heaps of fun, and are as strong as hell. Two fun skills they get is constrict and swallow. Imagine swallowing a smurf whole, letting the digestive acids take their toll on the poor smurf. A Worm at level 4 will have an average of 80+ hitpoints, far exceeding that of a dragon, and with that many hp, chance of death is minimised (not to mention invulnerability skill). What more could you ask for as a newbie??

COMMANDS -
"hp on" - will let you see your hitpoints/spellpoints fluctuate every round. This command is especially useful when fighting big or new monsters.
"wimpy" - this command will tell the computer at what level of health you wish to discontinue combat. It is set on 10hp as default, but I recommend changing it to at least 16, as if something hits you hard enough and multiple times in one round you will die. So type "wimpy 16"! (at least).
"check on" - this command let you see the health of your opponent that you are fighting. It will not tell you it's hitpoints, but what shape your opponent is in, in general terms.
"title" or "pretitle" - this command allows you to alter what is written before and after your characters name when other people see you on the mud.
"consider" - this comand allows you to consider fighting a certain monster before you engage into combat. It helps you to refrain from attacking a level 19 deathknight when you yourself are only at level 1.
"town" - this command takes you back to the very middle of town. It can be used between the levels of 1-5. To get to the newbie equipment room, go w, s, w, down, from there.

ADVICE -
My advice to newbies is not to be loud. I know a mud is supposed to be a little bit social TOO, but there are many people, especially the wizards who get a bit cranky (understatement) at people who don't read help files and then ask the most basic of questions by shouting across the mud. If you hate help files, try using your class channel to ask questions. (see help channel).
Some more advice is for you, is to be "who off" (not displayed on who list) after you get to level 6-8. The reason for this isn't because people may kill you at such a low level, but because there are many thieves out there just waiting for someone to steal from. They can steal from you after level 6, because you lose protection from the Gods.

This page is under development so be patient :)

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